|—||Author George R. R. Martin (A Song of Ice and Fire.) Interview published in May 2012 Rolling Stones Magazine. (via sweetupndown9)|
|—||Happy Harry Hard-on, PUMP UP THE VOLUME (via savingthrowvssexy)|
Adam Savage at The Reason Rally
Wow! I really love this speech. It was so inspiring and I really hope to see him speak one day. He so eloquently put my own feelings to words. Very much worth the listen and it doesn’t even feel 7 minutes long. It’s just that awesome.
3.5e hands down. I grew up with it, and I think it provides the most as far as tools for creativity goes. 4e brought it back down to a cookie-cutter board game. It’s harder to homebrew with it and way harder to do anything particularly badass. I don’t play with a map in 3.5e unless the party wants me to, and it runs more like a story because of that. I can’t see my self effectively doing that in 4e
I heartily disagree. In fact the only thing I can think of that makes it harder to homebrew is simply you not being familiar enough with the system. And I’ve seen plenty of my players do some badassness, much to my creatures’ dismay and death. The “Cloud of Murder” comes to mind…
I do agree that a battle map is more required in 4E, as there are more tactics and such bouncing off and around the players with effects, but we always use a map with a similar style in 3.5. So I think this is more on your players and your game style than anything else. Some players need to know EXACTLY how many feet/squares they are from enemies and such. Maps help with that.