Heroclix time! #heroclix #gaming #Batman
We remove specific buildings and cards. The cards, we keep the same cards out every time because we figured out the best ones to take out. The buildings, however, we rotate and choose specific buildings to take out each game. I like to keep it somewhat balanced in that I’m not taking out all of the buildings that give you wizards. There are definitely buildings that I personally dislike that I would be more inclined to remove than another player might be. The Intrigue cards were meh before, and we played without the mandatory quest cards because we didn’t like them. Now, however, there are Intrigue cards that can block mandatory quests, plus you have 40 point quests in the game, so we play with them. We did thin out the mandatory quest cards so that they weren’t quite so plentiful, though.
Some players really hate the Intrigue cards, saying they’re too powerful, but I think those players just aren’t collecting enough, or are having bad luck. Once you get a really powerful Intrigue card of your own, you’re stoked on life. So, just right.
House rules: besides the ones mentioned regarding how to remove buildings/cards/etc, the main house rule we have is that we don’t just give each player one Lord/Lady. Each player gets 3 cards typically (it depends on the amount of players) and gets to choose their favorite Lord/Lady/Entity. We instated that rule after we all had games where we felt like we had no hope from the beginning. Of course, you can still whiff with 3 cards, but it’s a bit better.
We have the same house rule of 2-3 choices of Lord depending on players. I whiffed today though. With the way Intrigue works now I love playing Intrigue heavy which lends itself towards Arcana, but I pulled no Arcana lords. :-(
With the expansions I feel the Builder takes the biggest hit as Lord Choice. Its much harder to get buildings before other people, or keep them if you do.
Finally played a 2 player game of Lords of Waterdeep. I was blue. I won with a final point total of 294 to 280.
The gameplay and strategy is quite different with only two players. First turn only changed hands once the entire game. Quests were much slower t come by and I had to flush the quests at least 3-4 times over the duration.
Dungeon crawl with the tabletop role playing game club today after school. These guys did really well against some kobolds, a really nasty viking and a minotaur trapped in a magic circle. Don’t let the Minotaur out, it’s a trap.
Using the tiles from the Castle Ravenloft game. Awesome.
I love the Warhammer Fantasy system.
The core set is really all you “need.” It comes with dice and and enough rules to get you going. I would start with that and see if you can find it on sale somewhere. I was able to get it for $60.
We did find we wanted more dice for our group and sadly their dice are sold in packs and most places dont have them individually.
As for the expansions… Well, we have all of them. But we love the setting and the game. Basically each expansion opens up more options for a specific kind of play. Want more Wizard stuff and schools and magic? Get the magic expansion, Heroes Call adds Epic play as well as two more races. Its very modular and can be fitted to your style. We are just gaming whores. ;-)
Picked this game up finally.
Ive heard about this game for ages. Heard nothing but good things.
Ive even been out drinking with the games creator, but only now own the thing.
Very excited to play this.
Last rpg post, but I’m working on that character, seemed like the creation aspect on this mat would work out.
Purple dice porn from geekgirlsmash
mana-junkie submitted: dice dice baby
These are the first ten comics in a zero-effort, wrote-itself story about my D&D group. Somehow the response I got to this was better than the response I get to 90% of the things I put a lot of effort into. Obviously, this is the precursor to the style you see in the previous comic.
If you like these, you will be pleased to know that I am collaborating with a very talented artist to bring you more of this style of comic. Don’t worry, the effortless shitty lineart will still be featured, but the fantasy sequences will be stellar.
more of this please
For my non-tabletop followers; this is exactly how this shit goes.
I would like to kill them all… please.
Best with three players, IMO. It is so goddamn long with more than 4.
I enjoy it with 5, though that was without the expansions. I feel like the dynamic shifts so much with more players. I dont mind a long game if I expect it to be long. As long as it doesnt turn into a Twilight Imperium 12+ hours kind of game.
Played with just Skullport. Now playing with both expansions. Only three players though. Wanna try 6 players.