Since you play tabletop RPG's, what is the most badass thing you've ever pulled off in one?
I was playing a Cleric in this module. Two members of the party had been turned into were rats. We were about to go up against the big bad and I was almost out of spells for the day. I petitioned to my God to restore my spells, which normally wont happen until the next day.
The DM said to roll a D20 and if I got a 20 he would restore them.
So I did.
Another time in the Warhammer RPG I was playing a Bright Mage (Fire Wizard.) A mob of people were on their way to lynch and burn a family suspected of being allied with Chaos. I was able to use the Fire to augment and amplify my personality and essentially single handedly intimidated the mob into dispersing and going home.
bluelanternsforlife replied to your post: Wrath of Ashardalon. Huge dungeon. Wit…
Have you tried 5th ed?
After we got done with Ashardalon and Sentinels we sat around talking about D&D for a little bit.
One friend has picked up the 5th ed PHB and we have been looking over it, but haven’t tried it yet.
There are some neat things in it. Some different things. Skills are done very differently. Feats are very rare now, as opposed to Pathfinder where you get one every other level.
My biggest hangup, and this is where we spent a lot of the conversation, is that they went back to spell slots. I HATE spell slots. My friend likes them.
I like magic as an organic force, flowing and ebbing and something you channel through you to great effect, but at great risk.
The Warhammer Fantasy RPG does a wonderful job with this. You channel energy into your pool. then spend the energy to cast the spell. There is the chance of miscasting. The magic could go haywire. You could open up a portal and a demon could eat your face.
In D&D you cast the spell. Done. You get the exact same result as everyone else. And you can cast this spell X amount of times per day because that’s what the books says you can do. Not unitl you run out of energy, or pass out, or push yourself beyond your physical and mental limits. You just can’t cast it anymore that day.
And I fucking hate the idea of Wizards with cross bows. Cross bows are for lesser beings who cannot hack it. Wizards manipulate and rework reality to their will. Cross bows are an insult.
I would be happier if D&D put in a mana pool system. And once you run out you can take a point of CON damage to replenish it a little bit.
So, no. We haven’t tried it yet. And my friend wants to maybe just take some cool elements from 5 and work them into 3.5. Personally I want to get away from the D20.
But seeing as how we hardly get to RPG together anymore anyways… Several people in the group have kids. Or jobs that work weekends. Getting 5 adults together is a monumental task in itself. And while some of my friends would be happy to play D&D until forever, there are so many other games I want to try.
50 Shades of Grey is to Kink what Mazes and Monsters is to D&D.
Do you know where you can learn and play D&D online? I've been meaning to play for a while now, but I don't have the means or energy to go out to the local comic shop to actually go and play. (Bonus points if most guys won't be shitty because I'm a girl)
First, I would direct you to this link. It is a list of resources for finding people to play with both online and in person.
As for where to learn to play the game itself, Ive always found it best to learn with other people. The game can have a lot of rules and questions inevitably come up. Many online games are willing to take in new players, but I suggest you at least get familiar with the basics of the game.
You have stats, Strength, Dexterity, Intelligence, etc. You have skills. You have defenses.
Download or purchase a copy of the main book, for whatever game you are looking to play, Pathfinder, D&D, etc, and read as much as you can. once you find a group ask the Game Master for some one on one time to make a character and go over the basics. Most of the rules and explanations will come up during play itself.
Another piece of advice is to listen to podcasts. While the use of gaming lingo and jargon will be weird at first, it will make sense after a while. I would also suggest looking into Actual Play podcasts. These are where you listen to people playing the game. While they wont break down the rules for you, you can at least glean an understanding of many through context.
The Jank Cast is a solid podcast, though they usually play games other than D&D. Look through their episode archives. Look for what piques your interest. They may point you toward other podcasts that offer more your style. And if you decide to contact them, they are all good people. (And Megan runs the cast, so you need not worry about being treated bad for being a girl.)
If you ever do gain the means to find a meatspace game, I would suggest playing by all means. Its the best way to learn, its a fun experience, and you can make new friends. The Pahtfinder society at my Thursday night gaming store started out as two tables. Now they run six, and Id say half the players are women. So thats pretty awesome. In fact, a few weeks ago, there was a table of all girls. Players and GM.
I hope this helps.
Do you have any suggestions for good female roleplaying blogs to follow?
I meant to answer this earlier this week. Sorry for taking so long.
The only real roleplaying blog I follow is mydnd, and its more of a reblog blog than anything.
realgirlsgaming is also a reblog blog, focusing on women, but more all purpose gaming and less RPG focused.
geekgirlsmash and writeinwhite both play and update about it with at least some regularity. So check them out.
Thats it off the top of my head. I would suggest checking out the tags area and looking for people you want to follow. I will tag this post for the tags you should keep an eye on.
Hey, you're like the only other roleplayer i really follow and i was wondering how much you play pathfinder? and if you've ever played the "skull & shackles" adventure path?
Ive played very little Pathfinder. My group, due to work, school and kids and such doesnt get to meet up as much as it used to.
Pathfinder is a solid system. Its not one I prefer, but its solid and it works. Its a revision of the 3.5 system, and I have problems with the 3.5 system.
The system I like the most, as far as Fantasy RPG goes, is the Warhammer Fantasy game by Fantasy Flight. It has a lot of fiddly bits, tokens and cards and such, but far less math and crunch. Character growth feels more organic as it is a XP Earn/Spend mechanic. Similar to White Wolf games. Also i really enjoy the dice mechanic. As simple D20 roll feels so, I dunno. Limited, Compared to a handful of dice of attribute, skill, difficulty, fortune and misfortune…
My biggest beef with 3.5 and D&D in general is spell slots. I hate that system for magic.
What new gamers need to know is that there are many, MANY systems out there that do many many different things. They have different feels and different flavors and styles. And you need to find one that feels right for you. If PF feels good to you, then by all means have fun and enjoy! But dont tote it as the best system simply because its the only one you know or play.
Which sadly many people do.